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Spark

Flash Grid

A handful of tiles light up for about a second, then go dark. Tap the same tiles in any order. Get it right and the next pattern has one more tile; miss and it shrinks.

Your game is saved in this browser as you play.This game also turns up as the Spark lamp

How a round works

Each round starts with a short flash. On level 1 you see three tiles on a 3×3 grid, and the flash lasts a little under a second plus a few hundredths for every tile. When the tiles go dark, tap the ones you saw. The order does not matter, only the set.

A correct pattern adds a tile to the next one, and the grid grows with it, up to 7×7. A wrong tile costs a life and takes one tile away, so a bad round never ruins the run. You have three lives and at most fourteen rounds.

Your result is the largest pattern you repeated without a slip. Level 2 starts at five tiles on a 4×4 grid, level 3 at seven tiles with a shorter look.

Tips that actually help

Most people level out somewhere between seven and nine tiles. Going past ten means you have stopped counting tiles and started reading patterns, which is the whole trick.

Questions

Does the order of my taps matter?

No. Flash Grid only checks that you tapped the right set of tiles. Tap them in whatever order your memory gives them back.

What happens when I tap a wrong tile?

You lose one of three lives and the next pattern has one tile fewer, so you can climb back up. The run ends when the lives are gone or after fourteen rounds.

Why is it sometimes the Spark lamp of the day?

On days when Flash Grid is the Spark lamp, everybody gets the same patterns from the same seed. Repeating a pattern of five tiles on level 1 gives the lamp two rays, seven tiles gives three.

Is my best result kept?

Yes, the game remembers your best pattern and the last twenty runs for each level in this browser and draws them as a small chart on the result card.